This project, Moving Past Disgust, is created to help volunteers with higher levels of disgust sensitivity overcome their disgust in order to volunteer for events that deal with “disgusting” things. For example, cleaning dirty houses or sorting between edible and mushy vegetables. The aim is to help nonprofits retain volunteers. This can be done via methods like habituation, like when nurses get used to dealing with bodily fluids, or using empathy to combat disgust.

A speculative graphic language project uncovering the root influences of Y2K aesthetics, explaining how these influences shape the trends of visual language and its impact on society at large. Presented through counterfactual artefacts of a 2000s Singapore Tech Expo, this project focuses on exploring what Singapore’s tech identity & its products could have been like and how it could have influenced visual culture of the 2000s.

Motivated by my desire to greatly inspire and engage children in their learning, my final year project, Reshaping Learning for Dyslexia, hopes to achieve greater inclusivity in learning materials for children with dyslexia — incorporating a more “dyslexia-friendly” typeface across these materials, and in turn, bridge the learning gap for these children, through early intervention and exposure.

The Escape Club is a project driven by a strong personal motivation to do something against this homogeneous design scene. In a world increasingly shaped by technology and algorithms, my project aims to empower design students to rediscover their unique design styles and liberate themselves from conventional design norms. The primary objective is to explore diverse design approaches and cultivate critical thinking skills among students, challenging the industry’s standardisation and promoting creativity and individuality in design.

“Don’t Throw Away” is an autobiographical narrative that explores the de/romanticisation of family life and memory, through the use of object storytelling. As I sift through my grandparents’ old stuff in hopes of uncovering truths about their past lives, I am confronted with lost histories, estranged relationships, and my own unmet ideals. What does it really mean to remember someone, and what is left after everything has been ‘thrown away’?

Tone Death challenges the conventional boundaries of post-production in graphic design by prompting us to reconsider the intricacies of marking tools, particularly the digital printer. 

Motivated to narrow the divide between humanness and the tangible outputs produced by digital printers, this exploration aims to rediscover the imperfections and human element overshadowed by technology. Seeking to reveal the disconnect we inadvertently retain regarding the tangible outputs we create using tools as ubiquitous as a digital printer.

The Anxious Chronicles is a unique portrayal of my personal journey with anxiety. By visualising my anxiety through Acceptance & Commitment Therapy as well as humour and satire, I aim to externalise this internal battle and provide a new and lighter perspective towards anxious feelings. I also incorporate illustrations depicting various perspectives on anxiety, as I strive to convey the idea that anxiety is not a burden to get rid of but rather a companion to be understood and nurtured.

Set within a visual space filled with posters, zines, and miscellaneous items, The Anxious Chronicles mirrors the cluttered yet whimsical nature of my anxious but satirical mind.

Planting Heritage is a project that aims to increase the appreciation of plants amongst young Singaporeans. Through incorporating local plant heritage and storytelling, the project focuses on introducing native plants and their cultural relevance to the audience. Capitalising on the rich reserve of plant customs from our diverse communities, the project explores the role plants play in our culture and highlights the important value of plants in order to connect young Singaporeans to nature and the conservation of the environment.

“Frames” is a four-volume publication that highlights the intangible workings of digital platforms in a tangible format. Each volume serves as a physical window to a topic, with the form mirroring its content, colour-coded similarly to macOS’s (2024) window browser buttons.

No.01: Interrupted Cuts – Every page features literal “die-cuts”—holes placed between text or images, physically interrupting the reading experience, mirroring how ads cut and interrupt in between content.


No.02: The Non-Linear – Publication’s flow isn’t dictated linearly by the author, but rather, by the reader’s point of interest. Footnotes function as “hyperlinks,” connecting topics flexibly, not sequentially.


No.03: Variable Rewards – Mimicking social media’s unpredictable rewards, be it a heartfelt post, or a funny video. Likewise, each page’s content is concealed beneath scratch-offs, revealing variable content—be it a text, image or even a blank page.

No.04: Bite Size Formats – Compressing the previous 3 publications into 15 words or less on each page for quick consumption, akin to a 15 minutes Youtube video compressed down to a 15 seconds Youtube Shorts.

Go Home is an autobiographical story about some of the religious tensions and transitions present in my family. This project highlights the conversations I’ve had with my family as I pursue a different religion. Motivated by a need to reclaim my cultural identity, this project is a cathartic documentation of my life with my family.

Aftermath is an art installation that explores the aftermath of sexual assault and what victims go through. This installation examines the relationship between the bystander, the victim, and the perpetrator, and how everyone is complicit in the aftermath. It seeks to showcase the perception of the victims when they have to survive the aftermath and attempt to heal while showing the feelings and reactions of bystanders during the recovery process.

Our eating choices affect our health, yet they’re often overlooked or seen as too complicated to start. To obtain healthy eating patterns, people should choose a diet that consists of a variety of foods in balanced proportions. Meals Matter therefore aims to guide young Singaporeans toward healthier eating through three steps: learning key nutrition information, putting it into practice, and cultivating long-term habits of consuming varied, balanced meals by tracking.

We don’t have a precise idea of where our food comes from. To most people, vegetables come in plastic bags from a sanitized and air-conditioned aisle. There is a disconnect to what we put on our plates and us and home gardening may bridge that gap. Ledge Gardens is a publication about the growth of crops at home, from a window ledge. It aims to encourage readers to start home gardening themselves too, a slow-paced approach to harvesting and nurturing crops from vegetable scraps. The publication is entirely hand-drawn, and is a detailed documentary of various vegetables grown by the author, the lessons learned and the set-ups used. With this example, hopefully, other beginner gardeners might be inspired to grow their own vegetable scraps too.

‘a-reum’ is a cultural design project inspired by traditional Korean art, symbols and motifs. a-reum explores a journey through Korean heritage and a contemporary fashion adaptation, by delving into the intricate world of bojagis (wrapping cloths). The designed bojagis act as a testament to the fusion of traditional motifs curated to encapsulate a distinct visual ‘Korean-ness’ while bridging past and present, tradition and modern style. 

Lost in Translation is an illustrated book that tells stories with onomatopoeias (sound-imitating words) from different languages. This book showcases how onomatopoeias are interpreted by people who don’t speak the languages that they are written in. It explores these interpretations, using them to tell stories revolving around each onomatopoeia.

Stories of Mathtopia is a series of storybooks that aims to introduce intricate mathematical concepts to children via unconventional methods.


The goal is to create a joyful and engaging education system by crafting narrative episodes with imaginative visuals to unfold difficult math ideas that appear from secondary school to A-level education.


Through an interactive Virtual Reality (VR) experience, the readers can immerse themselves in the 3D environment depicted within the narratives, thereby enhancing their engagement with the story.

Inspired by personal experiences of family and individual disharmony, 和MONY seeks to resonate with young Singaporeans by highlighting the richness of diversity within harmony. Through visual explorations, historical analysis of Confucianist notions of harmony, as well as interviews and surveys, this project aims to uncover contemporary perceptions and definitions of harmony among youth, while acknowledging and celebrating the unique differences that contribute to its essence.

Having lived in the stables all his life, Red the horse, has always had the burning curiosity of what the world had to offer beyond the confines of his bubble. Once free, he encounters all things weird and wonderful, but most importantly what matters to him most. 

An ambitious goal, How Far is the Sun? is a fully illustrated watercolour book about what it means to grow up, and the pursuit of dreams.

By taking on the lens of an alien on Earth, A Guide for Green Little Beings: How to See Plants seeks to investigate and probe into our eroding relationship and perceptions with Nature caused by the alienation of it by humans. Through the dissections on the hows and whys of viewing nature and its influence on us, this project serves as a commentary on the need to reconstruct our bond with Nature by redefining, relearning and appreciating nature.

This project highlights the struggles and stereotypes faced by smaller-bodied women in a world with a kaleidoscope of beauty standards. While there has been a positive attitude shift towards bigger-bodied individuals, representation for the other end of the spectrum is still lacking in our society.

Thick Thrills is a fictional food and beverage brand that aims to help solve the issues they face – by helping women change their bodies to fit right into the ideal beauty standards. Through satire, this project aims to garner empathy for these individuals in a bid for society to be more inclusive and sensitive to the various bodies around us.

Our Sexual Health aims to connect sexually active adults in Singapore with necessary resources for sexual health. It focuses on understanding the barriers to receiving STD testing and care, as well as the perceptions of STD clinics. The goal is to use these insights to strengthen the existing government run STD clinic within Singapore through a rebranding and marketing project. Ultimately, this project seeks to improve accessibility and promote awareness of sexual healthcare in Singapore.

Novak is a speculative branding project envisioning a future where pharmaceutical interventions are used to combat overconsumption. 

To address this global challenge, Novak pioneers a groundbreaking bottom-up approach, targeting material desire directly within the human brain.

Utilising advanced techniques to analyse individuals’ emotional states through facial expressions and environmental cues, Novak tailors pill dosages to precisely fulfil cravings for contentment, internal validation, tranquillity, and pleasure.

In this innovative exploration, Novak delves into the intricate relationship between consumerism and authenticity. 

Through its pioneering creation of pills that satiate human longing, Novak questions our prevailing notions of choice within capitalist systems, sparking critical discourse on the future of consumption and societal values.

In today’s society, the fear of failure is often attributed to societal pressure, fear of judgement, and high self-imposed or societal expectations. As a result, failure has become stigmatised. “Not Today Failure” is a project that addresses this fear through a guided journal filled with insights from the designer, short comics, and writing prompts. The project’s goal is to educate and inspire readers to take the first steps towards overcoming their fear of failure in a genuine and engaging way.

“Bread Crumbs is built on my personal love for bread and it’s reflection of humanity. This project aims to document and analyse the relationship, in hopes to acknowledge its presence beyond physical nourishment, and ultimately to facilitate a deeper comprehension regarding the role of bread in our lives; a source of comfort, a sense of belonging, helping to foster both personal and shared identities.

The journey beyond” aims to help young adults prepare for future caregiving with a peace of mind. The project offers guided tools to encourage reflections and conversations about end-of-life choices while we are healthy, easing future challenges through early preparation.

Past Forward: A Study on Indian Design Language intends to analyse the historical trajectory and development of Indian Graphic Design from pre-colonial to post-colonial India to develop a concrete understanding on the principles of Indian design applied during these periods. Focusing on printed matter, the study hopes to trace how the introduction of Eurocentric Design by colonial rule impacted the development of Indian Graphic Design and to critically apply the roots of Indian design heritage in today’s design practice.

With globalization, immigration, and the internet, the crossover of cultures is far more commonplace than it ever has been. As a result, many people around the world have grown up with several cultures, known as Third Culture Kids or Cross-Culture Kids. You Don’t Seem Filipino uses my personal story to reflect on the experience of being a Third Culture Kid. This graphic novel memoir delves into my perspective growing up in the Philippines and Singapore; covering my relationship with language, my experience adapting to a new culture, and the sense of loss many Third Culture Kids undergo.

In today’s world, saving and storing digital data has become effortless. Unlike physical clutter, digital clutter is seemingly invisible, making it much easier for it to pile up on our devices.

Tidy Hoarders aims to raise awareness about digital clutter and share tips on managing digital hoarding habits for university students and everyone else who struggles with organising their cluttered digital spaces. Utilising social media as an online resource platform, the project strives to encourage a tidier digital lifestyle through a lighthearted illustration and storytelling approach.

Dating is a multi-faceted and tangled topic. It is confusing even in its complexity, at times exceedingly simple and at other times defying logic. For such a perplexing topic, there is a dearth of local literature or narratives embodying the contemporary Singaporean dating scene especially among youth. I seek to address this need in my FYP by portraying Singapore’s dating scene through a collection of dating stories from people’s youth. The stories will be informed by interviews that I have done. I hope to create a narrative that would recognise our struggles about dating in Singapore and cultivate some solidarity in our suffering.

Jawi Kita is dedicated to revitalising Jawi script usage among Singaporean Malay youths. Despite its historical significance, Jawi script usage has declined due to the adoption of Latin script. Through educational card games and activity books, the project aims to enhance beginner-level Jawi learning and broaden accessibility. 

The goal is to rekindle appreciation for Jawi through fostering interactions with it by bridging the past and present whilst preserving its importance within the Malay heritage. Ultimately, the project seeks to inspire more Singaporean Malay youths to embrace and uphold the legacy of Jawi script, cultivating a deeper exploration of the multifaceted richness of Malay culture.

New Tea Experience is a project that questions why people cannot enjoy the process of making their cup of bubble tea their own. Especially in Singapore work in a fast-paced lifestyle they can slow down to learn and explore the bubble tea-making process and enjoy their tea ceremony. This project aims to create a home brewing kit that is both environmentally friendly and appealing to consumers.

The School of Real Men is a fictional school that aims to teach young men on the multifaceted responsibilities women are expected to bear in the home, of managing household tasks and the emotional load that accompanies them. The school is manifested in a publication in the form of a student handbook. Through satire and tongue-in-cheek humour, this project aims to expose the passivity of Singaporean men to inspire them to be more conscious and appreciative of this labour so they can be more supportive partners and sons.

“Inside my head”, is an autobiographical documentation of my dream journey, and an interactive booth that invites the audience to explore my dream world and learn about dream deciphering. Through an investigative format, audiences will find themselves immersed in my dream world, away from reality.

REKINDLE is an initiative dedicated to reigniting bonds within families that have strayed. Through a series of curated assets and zines, the project aims to mend fractured relationships and build communication. Utilising a holistic approach, it addresses underlying issues of generational differences and gives a guide on how families can choose to take the first step to navigate the unspoken issues.

Motivated by the social experiences of young adults and the post-pandemic society, Social In Situ: A situational guide for the socially apprehensive is a project that explores a situational approach to dealing with social apprehension in interactions. This is a multi-faceted guide that focuses on more than just being more extroverted.

This project hopes that the audience feel more comfortable navigating social interactions through the design of relatable characters, a scenario-based archetype quiz, and an engaging informative social media space.

D(RAFT): seeks to understand the mindsets of individuals who pursue a career in the fields of Graphic Design, Animation, Illustration, Film and other artistic fields (hereafter defined as ‘creatives’ for the purposes of this project). More specifically, the study aims to examine how creatives in Singapore, negotiate between passion and practicality as reasons to stay in an unpredictable but artistically fulfilling role or leave their current fields for other types of work that might provide better stability.

“Penguin On A Mission” is a self-written, self-composed, and self-produced song with pixel-style graphics and animation meticulously crafted in three months. This venture represents an exciting foray into the realms of frame-by-frame animation and music as innovative forms of expression. It aims to inspire positive self-talk and foster personal growth, emerging as a comforting sanctuary for individuals grappling with relentless self-criticism. By delving into the intricate realms of mindfulness and the multifaceted perceptions of life, this project reminds us to acknowledge the inner compass guiding our thoughts.

TRANSCULTURAL ODYSSEY: From Chongqing to Singapore is based on my personal experiences, representing a cross-cultural journey from my hometown, Chongqing, China, to an 8-year study in Singapore. The project aims to explore the cultural differences and difficulties that an international student faces by focusing on the rich interplay of customs, traditions, and daily practices that define life in both Chongqing and Singapore. In the end, the project aims to craft a personal odyssey, reflecting my unique journey and experiences.

Fuelled by the need for social support and self-understanding in the navigation of young adult existentialism, Project Little Light hopes to encourage vulnerability and human connection through a four-part illustrated book series. Following a semi non-linear narrative, these books speak from a personal voice of vulnerability and aim to highlight the process of unpacking and understanding the emotions of the past from childhood and teenage-hood.

Nostalgia, the bittersweet yearning for the past, is a universal feeling that transcends time and culture. Nostalgia: Rose Tinted Glasses is a zine that aims to investigate and explain why this feeling exists, how to better comprehend the nature of nostalgia, while documenting my own experiences with it.

In the post-apocalyptic landscape of the creative industry, ‘The Rich Designer: A Doomsday Survival Guide for Designers’ emerges as a beacon of hope for fresh design graduates in Singapore.

This guidebook delves into the harsh realities of a designer’s journey, tackling stagnation, burnout, and financial instability with a blend of stark doomsday-themed visuals and insightful advice. Drawing from the experiences of seasoned professionals, it arms young creatives with strategies to navigate the ruins and build prosperous careers. This exhibition piece is not just a guide; it’s a manifesto for survival, growth, and financial mastery in the design wasteland.