A 2D animated film set in a local art gallery, where a Victorian painting of a pair of twins has been a prominent attraction for decades. However, when one twin sister mysteriously disappears from the artwork, the other is then forced to leave the comfort of their painting and journey through the gallery to find her.

Clementine is meant to be an exploration of loss, embracing change and eventually coming into your own person. The film draws inspiration from various renown artists of different time periods and art styles to create a visually rich and dynamic narrative experience that pays homage to the diversity and innovation of artistic expression throughout history.

 

Michelle Kham
Producer & Art Director, Storyboard, Animation, Environment Design, Compositing

Wynne Yap Waiyi
Environment Design, Animation & Cleanup,  Colour & Lighting Compositing

Lim Lai Ting
Environment Design, Animation, Colour & Lighting, Compositing & Video Editing

“Terra: New Horizons” is a single player, third-person shooter action game set on Planet Terra. Join Kyra as she embarks on a discovery mission, facing off against the planet’s inhabitants while unraveling the mysteries surrounding Expedition 503.

 

Ryan Misson
3D Character Artist, Game Animator, Concept and Storyboard Artist, Lead Level Designer, Assistant Technical Artist

Koh Boon Xuan
Lead Environment Artist, Lead Technical Artist, Level Designer

Benjamin Lee Kuan Yong
Cinematic Animator, Cinematic Lighting Artist, 3D Artist



A boy wakes up and finds himself in a place with strange and creepy taxidermy and tries to escape. 

 

Cherlyn
Editor, Composite, Lighting, Background

Christy
Director, Storyboard, Animation, Background





Missing the mountains in New Zealand, two young adults, Charlotte and Valerie, ride a cable car up Mount Faber hoping to find what they are looking for.

Ben Tan Kai Xiang
Co-director

Cheu Li Qing Grace
Co-director



A boy wakes up and finds himself in a place with strange and creepy taxidermy and tries to escape. 

 

Cherlyn
Editor, Composite, Lighting, Background

Christy
Director, Storyboard, Animation, Background

“Inward” is an animated music video, that follows a girl navigating a maze symbolizing her emotional journey. Each twist and turn represents a stage of grief, mirrored by her dynamic alter-ego portrayed through dance alongside her. Despite her attempts to escape, she discovers the maze is more than just a physical obstacle. 

Danielle
Director, Storyboard Artist, Lighting, Editor, Compositor, Environment Artist, Mocap Animation & Cleanup

Megan
Concept Artist, Character Artist, Environment Artist, 3D Simulations, Mocap Actor, Lighting

Within Beauty is a 3D film showcasing beauty, chaos, destruction, and the perseverance of nature. The project unfolds with serene depictions of nature, gracefully evolving into abstract imagery, capturing both the beauty and chaos within the natural world, before returning cyclically to tranquil scenes, illustrating nature’s enduring resilience amidst chaos and destruction.

Original music by: Sulwyn Lok



A 2D animated film set in a local art gallery, where a Victorian painting of a pair of twins has been a prominent attraction for decades. However, when one twin sister mysteriously disappears from the artwork, the other is then forced to leave the comfort of their painting and journey through the gallery to find her.

Clementine is meant to be an exploration of loss, embracing change and eventually coming into your own person. The film draws inspiration from various renown artists of different time periods and art styles to create a visually rich and dynamic narrative experience that pays homage to the diversity and innovation of artistic expression throughout history.

 

Michelle Kham: 

Producer & Art Director, Storyboard, Animation, Environment Design, Compositing

Wynne Yap Waiyi: 

Environment Design, Animation & Cleanup,  Colour & Lighting Compositing

Lim Lai Ting: 

Environment Design, Animation, Colour & Lighting, Compositing & Video Editing




Freshly fired, Sampath is on his way home. Forcing an unbothered front, his commute is disrupted when his inner demon bursts out to taunt him. Sampath’s world turns upside down as his bottled emotions literally catch up to him. A chase ensues, forcing him to reflect on his life thus far. He must appease the shadow he hid away for so long, before he succumbs to its pain.

 

Su Thet Htar San (Atlas)
Screenwriter, Sand Animator, Character Designer (Sampath, Child, Shadow), Editor

Ong Boon Huey
Director, Producer, Character Designer (Mud creatures), 2D Animator, Cleanup

Tay Min Kuan
Backgrounds, 3D Artist, 2D Animator, Art Director

A 2D-animated comedy film. An Armadillo and Hare try to cross a road in the desert, but the Armadillo is so unlucky that he fails every time.

As part of his tribe’s rite of passage, a young hunter has to prove his worth by hunting down a great beast. However, amidst navigating the hunt and the rituals of his tribe, he finds himself increasingly troubled by what he has done. As he grapples with the gravity of his actions, he confronts his struggles with coming of age, self doubt, and reconciling one’s actions with one’s conscience.

Benjamin
Director, Storyboarder, Character Animator, Compositor

Yanzhi
Visdev (Beast), Beast Animator, Character Animator

Ryan
Visdev (Environment, Colourist), Background Artist, Fx Animator

Angelina
Producer, Visdev (Hunter), Character Animator, Clean-up


“Inward” is an animated music video, that follows a girl navigating a maze symbolizing her emotional journey. Each twist and turn represents a stage of grief, mirrored by her dynamic alter-ego portrayed through dance alongside her. Despite her attempts to escape, she discovers the maze is more than just a physical obstacle. 

Danielle:

Megan:

A stubborn angel refuses to accept the support from a helpful dog after a workplace mishap.

Vanessa Ng 

Zechariah Teo


A girl longs to hit puberty and get big boobs only to grow tiny ones. Confronted with the judgment of others and herself, she struggles to accept her chest size.

 

Jaime: Director, Storyboarder, Animator, Background Artist, Compositor

Winona: Background Artist, Animator, Compositor, Producer








A music video where a rocket-riding witch defends her city from a giant monster in an explosive fast-paced battle.

Jared Goh: Director, Character Animator

Yang Quanhui: FX Animator, Secondary Animator

Noel Tay Wei Cheng: Background Artist, Colorist

When young working mother Amelia is notified that her 3 month old son is underweight, she has to decide what’s best for her son while battling her own insecurities of motherhood.

Whilst preparing for his church’s worship audition, a boy and his mother’s delicate relationship is tested when a repressed truth finally becomes inexcusable. 

The Little Pariah is a film about teenage burgeoning sexuality, overt religious indoctrinations, and the lengths we go for the ones we love.

When young working mother Amelia is notified that her 3 month old son is underweight, she has to decide what’s best for her son while battling her own insecurities of motherhood.



Suit Royal is a turn based 1v1 card game with elements of poker where each player represents a faction and duke it out. With factions derived from card suits’ symbolism of the four classes of Medieval society, each suit has a unique playstyle based off its traits.

Xiao Liang:

Technical Director, Gameplay Programmer

Yi Ling:

Producer, Character Artist, Concept Artist

Andrea:

Director, Character Artist, Concept artist, VFX Artist



How often have you stood and waited for an elevator, wondering why it’s taking so long, why it’s moving so slow, and hey, why did it just pass your floor completely?

Going Up lets you control groups of lifts in a skyscraper, where you must efficiently deliver passengers before they lose their patience, with each stage bringing you further up the building.

Optimise elevator movement as you deal with a fussy cast of passengers—impatient CEOs, mean soldiers and confused tourists. There is no one solution to elevator optimisation: every stage will have its unique bottlenecks, passengers and problems. Can you keep people moving, or will they have to take the stairs?



“Terra: New Horizons” is a single player, third-person shooter action game set on Planet Terra. Join Kyra as she embarks on a discovery mission, facing off against the planet’s inhabitants while unraveling the mysteries surrounding Expedition 503.

Ryan Misson: 

3D Character Artist, Game Animator, Concept and Storyboard Artist, Lead Level Designer, Assistant Technical Artist

Koh Boon Xuan:

Lead Environment Artist, Lead Technical Artist, Level Designer

Benjamin Lee Kuan Yong:

Cinematic Animator, Cinematic Lighting Artist, 3D Artist



Suit Royal is a turn based 1v1 card game with elements of poker where each player represents a faction and duke it out. With factions derived from card suits’ symbolism of the four classes of Medieval society, each suit has a unique playstyle based off its traits.

Xiao Liang:

Technical Director, Gameplay Programmer

Yi Ling:

Producer, Character Artist, Concept Artist

Andrea:

Director, Character Artist, Concept artist, VFX Artist



+icks is an interactive installation that utilises non-verbal language as a medium to raise awareness about global warming and encourage change for Singaporeans. Through sight, sound, and touch, the project is a sensory experience that revolves around the relationship of cause and effect which is the fundamental reason for global warming. It also adopts psychological theories to analyse humans’ thoughts, behaviour, and emotions for an effective outcome.

 

swallow me (Again) is a time-based, multi-media installation that seeks to present an abstraction and exploration of the Mother Wound (the inter-generational pain passed between women in a line of inheritance) through the ritualization of physical motions in sculptural interaction.  

The artwork presents a speculative emancipation ritual questioning the ideology of healing and its possibility in the context of something so innately present.

Perhaps the only way to end a cycle of trauma is to remove its latest vessel from the world.



Insomnia is a well-known, widespread sleeping disorder that creates difficulties in initiating sleep and achieving a refreshing rest without any disruptions.

But what truly unfolds during the nocturnal hours of someone dealing with insomnia? 𝘊𝘭𝘰𝘴𝘦 𝘠𝘰𝘶𝘳 𝘌𝘺𝘦𝘴 is an interactive installation that allows you to experience the complexity and layers of an individual’s journey with insomnia. This immersive experience invites viewers to take rest while encountering unsettling sounds and visuals. It is an invitation to observe the insomniac or 𝘉𝘦 the insomniac.



No Man’s Land is a visual commentary of how masculinity is experienced, performed, coded and socially constructed. It explores narratives and their associating nuances through the unconventional lenses of gay men, underlining adversarial relationships developed with masculinity. Navigating the patriarchal landscape, it discusses underlying social, cultural and ideological influences surrounding sexism and heterosexism. 

Adopting a whimsical visual language, No Man’s Land surveys representations and records of masculinity, into three outlandish stories, fostering an embrace of this complex yet beautiful construct.

to fill a void is to understand yearning is an exploration of the notion of being insatiable. The questioning of the achievability of contentment and whether one’s void can ever be filled. The reckoning of one’s worth. An unending search for gratification. To liberate the mind by analysing the body.



The installation invites viewers to an immersive experience – mirroring the motion of being spirited away, evoking a sense of wonder and introspection. 

 

And when the earth falls away, to finally witness, a sea of stars. 



In the End It’s Only Temporary is an exploration of the intersection between dream and lived experiences, examioning how reality shapes the landscapes of our dreams. It explores the blurred boundaries between these realms, where our dream persona may diverge from our waking selves, revealing our intrinsic fears and desires.  

This project uses photography as a medium to materialise dreams, in an effort to make our ideal self a reality. By bringing these fleeting dreams into tangible existence, it prompts us to confront both our fears and  vulnerabilities — which like a dream, can be only temporary.



An exploration of the dichotomy between solitude and interdependence, tracing the journey from a desire for isolation to a recognition of the profound need for human connection. Through observation of tides, the artist uses the natural phenomenon to symbolize the ebb and flow of relationships, highlighting the interconnectedness of individuals within the larger fabric of society. As the tides shift, so too do our perceptions of independence and reliance, ultimately revealing the intrinsic bond that binds people together.



A still small voice charts the artist’s attempts at finding herself and her own voice, far removed from her family while on exchange in London. Having been silenced for so long due to familial circumstances, she does not know who she is, what she wants to do in life nor how to live. Neither is she cognisant of her hopes and dreams. It documents her attempt at trying to find and regain her agency, and her will to live, after having battled depression and anxiety for close to a quarter of her life; to look beyond her predicament.

 A story of hope, the artist uses photography and confessional poetry as an impetus and a means for her to hold on to life, to press through and to make sense of the perennial dark haze that engulfs yet, strangely, never fully consumes.



Words under the Sun catches a glimpse into the narratives of diverse individuals as they contemplate their idea of God. Each perception of God is its own lived reality, shared organically without pretense and striving. Finding that same vulnerability in nature, this work visually ruminates on the words shared with the artist as she continues to question, seek, and trust, holding space for viewers to listen and perceive.



This project, Moving Past Disgust, is created to help volunteers with higher levels of disgust sensitivity overcome their disgust in order to volunteer for events that deal with “disgusting” things. For example, cleaning dirty houses or sorting between edible and mushy vegetables. The aim is to help nonprofits retain volunteers. This can be done via methods like habituation, like when nurses get used to dealing with bodily fluids, or using empathy to combat disgust.

A speculative graphic language project uncovering the root influences of Y2K aesthetics, explaining how these influences shape the trends of visual language and its impact on society at large. Presented through counterfactual artefacts of a 2000s Singapore Tech Expo, this project focuses on exploring what Singapore’s tech identity & its products could have been like and how it could have influenced visual culture of the 2000s.

Tone Death challenges the conventional boundaries of post-production in graphic design by prompting us to reconsider the intricacies of marking tools, particularly the digital printer. 

Motivated to narrow the divide between humanness and the tangible outputs produced by digital printers, this exploration aims to rediscover the imperfections and human element overshadowed by technology. Seeking to reveal the disconnect we inadvertently retain regarding the tangible outputs we create using tools as ubiquitous as a digital printer.



The Anxious Chronicles is a unique portrayal of my personal journey with anxiety. By visualising my anxiety through Acceptance & Commitment Therapy as well as humour and satire, I aim to externalise this internal battle and provide a new and lighter perspective towards anxious feelings. I also incorporate illustrations depicting various perspectives on anxiety, as I strive to convey the idea that anxiety is not a burden to get rid of but rather a companion to be understood and nurtured.

Set within a visual space filled with posters, zines, and miscellaneous items, The Anxious Chronicles mirrors the cluttered yet whimsical nature of my anxious but satirical mind.

We don’t have a precise idea of where our food comes from. To most people, vegetables come in plastic bags from a sanitized and air-conditioned aisle. There is a disconnect to what we put on our plates and us and home gardening may bridge that gap. Ledge Gardens is a publication about the growth of crops at home, from a window ledge. It aims to encourage readers to start home gardening themselves too, a slow-paced approach to harvesting and nurturing crops from vegetable scraps. The publication is entirely hand-drawn, and is a detailed documentary of various vegetables grown by the author, the lessons learned and the set-ups used. With this example, hopefully, other beginner gardeners might be inspired to grow their own vegetable scraps too.

‘a-reum’ is a cultural design project inspired by traditional Korean art, symbols and motifs. a-reum explores a journey through Korean heritage and a contemporary fashion adaptation, by delving into the intricate world of bojagis (wrapping cloths). The designed bojagis act as a testament to the fusion of traditional motifs curated to encapsulate a distinct visual ‘Korean-ness’ while bridging past and present, tradition and modern style. 



Having lived in the stables all his life, Red the horse, has always had the burning curiosity of what the world had to offer beyond the confines of his bubble. Once free, he encounters all things weird and wonderful, but most importantly what matters to him most. 

An ambitious goal, How Far is the Sun? is a fully illustrated watercolour book about what it means to grow up, and the pursuit of dreams.

Novak is a speculative branding project envisioning a future where pharmaceutical interventions are used to combat overconsumption. 

To address this global challenge, Novak pioneers a groundbreaking bottom-up approach, targeting material desire directly within the human brain.

Utilising advanced techniques to analyse individuals’ emotional states through facial expressions and environmental cues, Novak tailors pill dosages to precisely fulfil cravings for contentment, internal validation, tranquillity, and pleasure.

In this innovative exploration, Novak delves into the intricate relationship between consumerism and authenticity. 

Through its pioneering creation of pills that satiate human longing, Novak questions our prevailing notions of choice within capitalist systems, sparking critical discourse on the future of consumption and societal values.



In today’s society, the fear of failure is often attributed to societal pressure, fear of judgement, and high self-imposed or societal expectations. As a result, failure has become stigmatised. “Not Today Failure” is a project that addresses this fear through a guided journal filled with insights from the designer, short comics, and writing prompts. The project’s goal is to educate and inspire readers to take the first steps towards overcoming their fear of failure in a genuine and engaging way.

“Bread Crumbs is built on my personal love for bread and it’s reflection of humanity. This project aims to document and analyse the relationship, in hopes to acknowledge its presence beyond physical nourishment, and ultimately to facilitate a deeper comprehension regarding the role of bread in our lives; a source of comfort, a sense of belonging, helping to foster both personal and shared identities.

The journey beyond” aims to help young adults prepare for future caregiving with a peace of mind. The project offers guided tools to encourage reflections and conversations about end-of-life choices while we are healthy, easing future challenges through early preparation.

In today’s world, saving and storing digital data has become effortless. Unlike physical clutter, digital clutter is seemingly invisible, making it much easier for it to pile up on our devices.

Tidy Hoarders aims to raise awareness about digital clutter and share tips on managing digital hoarding habits for university students and everyone else who struggles with organising their cluttered digital spaces. Utilising social media as an online resource platform, the project strives to encourage a tidier digital lifestyle through a lighthearted illustration and storytelling approach.

Dating is a multi-faceted and tangled topic. It is confusing even in its complexity, at times exceedingly simple and at other times defying logic. For such a perplexing topic, there is a dearth of local literature or narratives embodying the contemporary Singaporean dating scene especially among youth. I seek to address this need in my FYP by portraying Singapore’s dating scene through a collection of dating stories from people’s youth. The stories will be informed by interviews that I have done. I hope to create a narrative that would recognise our struggles about dating in Singapore and cultivate some solidarity in our suffering.

Jawi Kita is dedicated to revitalising Jawi script usage among Singaporean Malay youths. Despite its historical significance, Jawi script usage has declined due to the adoption of Latin script. Through educational card games and activity books, the project aims to enhance beginner-level Jawi learning and broaden accessibility. 

The goal is to rekindle appreciation for Jawi through fostering interactions with it by bridging the past and present whilst preserving its importance within the Malay heritage. Ultimately, the project seeks to inspire more Singaporean Malay youths to embrace and uphold the legacy of Jawi script, cultivating a deeper exploration of the multifaceted richness of Malay culture.



The School of Real Men is a fictional school that aims to teach young men on the multifaceted responsibilities women are expected to bear in the home, of managing household tasks and the emotional load that accompanies them. The school is manifested in a publication in the form of a student handbook. Through satire and tongue-in-cheek humour, this project aims to expose the passivity of Singaporean men to inspire them to be more conscious and appreciative of this labour so they can be more supportive partners and sons.

“Inside my head”, is an autobiographical documentation of my dream journey, and an interactive booth that invites the audience to explore my dream world and learn about dream deciphering. Through an investigative format, audiences will find themselves immersed in my dream world, away from reality.

REKINDLE is an initiative dedicated to reigniting bonds within families that have strayed. Through a series of curated assets and zines, the project aims to mend fractured relationships and build communication. Utilising a holistic approach, it addresses underlying issues of generational differences and gives a guide on how families can choose to take the first step to navigate the unspoken issues.



D(RAFT): seeks to understand the mindsets of individuals who pursue a career in the fields of Graphic Design, Animation, Illustration, Film and other artistic fields (hereafter defined as ‘creatives’ for the purposes of this project). More specifically, the study aims to examine how creatives in Singapore, negotiate between passion and practicality as reasons to stay in an unpredictable but artistically fulfilling role or leave their current fields for other types of work that might provide better stability.

Fuelled by the need for social support and self-understanding in the navigation of young adult existentialism, Project Little Light hopes to encourage vulnerability and human connection through a four-part illustrated book series. Following a semi non-linear narrative, these books speak from a personal voice of vulnerability and aim to highlight the process of unpacking and understanding the emotions of the past from childhood and teenage-hood.

Breastfeeding, especially breast pumping, often encounters societal scrutiny, adding stress to mothers. This can affect milk quality and infant health. My study, informed by personal experience and scholarly research, found that maternal stress influences milk cortisol levels and infant temperament. To communicate these findings, I created an art installation that portrays the intricate experiences of pumping mothers, aiming to foster understanding and empathy. By highlighting the impact of maternal stress on breastfeeding and advocating for supportive environments, this project seeks to inspire cultural change, supporting mothers in various roles.

“Terra: New Horizons” is a single player, third-person shooter action game set on Planet Terra. Join Kyra as she embarks on a discovery mission, facing off against the planet’s inhabitants while unraveling the mysteries surrounding Expedition 503.

Ryan Misson: 

3D Character Artist, Game Animator, Concept and Storyboard Artist, Lead Level Designer, Assistant Technical Artist

Koh Boon Xuan:

Lead Environment Artist, Lead Technical Artist, Level Designer

Benjamin Lee Kuan Yong:

Cinematic Animator, Cinematic Lighting Artist, 3D Artist



A 2D animated film set in a local art gallery, where a Victorian painting of a pair of twins has been a prominent attraction for decades. However, when one twin sister mysteriously disappears from the artwork, the other is then forced to leave the comfort of their painting and journey through the gallery to find her.

Clementine is meant to be an exploration of loss, embracing change and eventually coming into your own person. The film draws inspiration from various renown artists of different time periods and art styles to create a visually rich and dynamic narrative experience that pays homage to the diversity and innovation of artistic expression throughout history.

 

Michelle Kham: 

Producer & Art Director, Storyboard, Animation, Environment Design, Compositing

Wynne Yap Waiyi: 

Environment Design, Animation & Cleanup,  Colour & Lighting Compositing

Lim Lai Ting: 

Environment Design, Animation, Colour & Lighting, Compositing & Video Editing




Entangled States of Being is rooted in the inquiry of the nature of reality, unravelling the connections and complexities of human experience and the relentless pursuit of meaning. Drawing inspiration from concepts found in quantum physics and Carl Jung’s theory of archetypes, Entangled States of Being metaphorically unravels through a non-linear narrative, revealing an intricate connection between life, perception and reality. 

At the crux of this project lies the question: do humans possess the agency to shape our reality, or do forces beyond our comprehension predetermine our experiences? As we obtain answers to such existential mysteries, we will reach a fork in the road where we have to choose if these revelations confound us or offer profound tranquillity.

 

‘GUTS & GRACE’ intricately dissects the anatomy of identity and selfhood. Each doll serves as a vessel embodying the essence of the self, revealing its true and fragmented nature. By weaving together elements of beauty and grotesquery, ‘GUTS & GRACE’ offers an uncanny and haunting portrayal of the self — a paradoxical fusion of allure and decay, where the veneer of beauty masks an underlying turmoil.

My works have always been a reflection of my personal experiences and inner psyche. Everything I create serves as a representation of a part of myself. I believe my heart is in here.

Nostalgia, the bittersweet yearning for the past, is a universal feeling that transcends time and culture. Nostalgia: Rose Tinted Glasses is a zine that aims to investigate and explain why this feeling exists, how to better comprehend the nature of nostalgia, while documenting my own experiences with it.

…and someone cared enough about me in this world to take my picture is a curious attempt to reconnect with the younger self. The project makes use of archival photographs that represent memories of which the artist possesses but has close to no recollection of, revealing the fragility of memories while questioning its reality. Contemplating the “loss” of memory in our “infinite” memory storage, the detachment and disconnect is visually represented through physically manipulation of photographs, which highlights the malleability of perceptions on the memories that we hold dear to our heart.