A Simple World
‘A Simple World’ makes use of the gallery space to explore the unique interaction between physical and virtual game play. Moving around the space, players are invited to interact with our light devices to pick and mix different colours. These colours are each associated with a different emotion that would influence the game’s narrative.
The narrative revolves around Character A, an ordinary being living out their ordinary life. Throughout the game, players follow them through their daily life and can choose to influence Character A’s decisions. In presenting Character A in such a light, we hope to present to our audience the consequences of their reactions, in a more exaggerated scenario, to contemplate their own experiences in life and the way they react towards them.