A 2D animated film set in a local art gallery, where a Victorian painting of a pair of twins has been a prominent attraction for decades. However, when one twin sister mysteriously disappears from the artwork, the other is then forced to leave the comfort of their painting and journey through the gallery to find her.

Clementine is meant to be an exploration of loss, embracing change and eventually coming into your own person. The film draws inspiration from various renown artists of different time periods and art styles to create a visually rich and dynamic narrative experience that pays homage to the diversity and innovation of artistic expression throughout history.

 

Michelle Kham
Producer & Art Director, Storyboard, Animation, Environment Design, Compositing

Wynne Yap Waiyi
Environment Design, Animation & Cleanup,  Colour & Lighting Compositing

Lim Lai Ting
Environment Design, Animation, Colour & Lighting, Compositing & Video Editing

Buckle down! This illustrated guide book offers the reader a glimpse into the world of folklore and hidden creatures, its concepts and written lore inspired by themes and motifs from South East Asia. 



A music video where a rocket-riding witch defends her city from a giant monster in an explosive fast-paced battle.

Jared Goh
Director, Character Animator

Yang Quanhui
FX Animator, Secondary Animator

Noel Tay Wei Cheng
Background Artist, Colorist

Freshly fired, Sampath is on his way home. Forcing an unbothered front, his commute is disrupted when his inner demon bursts out to taunt him. Sampath’s world turns upside down as his bottled emotions literally catch up to him. A chase ensues, forcing him to reflect on his life thus far. He must appease the shadow he hid away for so long, before he succumbs to its pain.

 

Su Thet Htar San (Atlas)
Screenwriter, Sand Animator, Character Designer (Sampath, Child, Shadow), Editor

Ong Boon Huey
Director, Producer, Character Designer (Mud creatures), 2D Animator, Cleanup

Tay Min Kuan
Backgrounds, 3D Artist, 2D Animator, Art Director

A young girl finds her body afflicted by a mysterious condition. Panicked, she races through different worlds searching for a diagnosis.

Tan Ning Xuan
Director, Story, Post-Production

Poh Liwen Meghan
Art Director, Lead Animator

Audrey Yong Jieyi
Puppet Fabrication, Rigging, Lighting

As part of his tribe’s rite of passage, a young hunter has to prove his worth by hunting down a great beast. However, amidst navigating the hunt and the rituals of his tribe, he finds himself increasingly troubled by what he has done. As he grapples with the gravity of his actions, he confronts his struggles with coming of age, self doubt, and reconciling one’s actions with one’s conscience.


Benjamin: Director, Storyboarder, Character Animator, Compositor

Yanzhi: Visdev (Beast), Beast Animator, Character Animator

Ryan: Visdev (Environment, Colourist), Background Artist, Fx Animator

Angelina: Producer, Visdev (Hunter), Character Animator, Clean-up

“Inward” is an animated music video, that follows a girl navigating a maze symbolizing her emotional journey. Each twist and turn represents a stage of grief, mirrored by her dynamic alter-ego portrayed through dance alongside her. Despite her attempts to escape, she discovers the maze is more than just a physical obstacle. 

Danielle:

Megan:

When young working mom Amelia is notified that her 3 month old son is underweight, she has to decide what’s best for her son while battling her own insecurities as a mother.



Lifestyle influencer Evelyn Tan strives to expand her online following but encounters a social media crisis when a casual interaction with laid-back Ha during a live stream is misconstrued, prompting online backlash. Ha suggests beach cleanups as a resolution, resulting in a profitable partnership. Their journey to find “Blue Tears” brings challenges and ethical dilemmas, prompting Evelyn to appreciate stillness and a grasp on Ha’s carefree demeanour.



How often have you stood and waited for an elevator, wondering why it’s taking so long, why it’s moving so slow, and hey, why did it just pass your floor completely?

Going Up lets you control groups of lifts in a skyscraper, where you must efficiently deliver passengers before they lose their patience, with each stage bringing you further up the building.

Optimise elevator movement as you deal with a fussy cast of passengers—impatient CEOs, mean soldiers and confused tourists. There is no one solution to elevator optimisation: every stage will have its unique bottlenecks, passengers and problems. Can you keep people moving, or will they have to take the stairs?



“Void” is an interactive project that draws inspiration from the fusion of the digital and physical worlds to create an immersive experience in the form of a VR space. It presents the concept of the evolving realm of virtual fashion and explores the idea and meaning of the “void,” a space without creative constraints.

swallow me (Again) is a time-based, multi-media installation that seeks to present an abstraction and exploration of the Mother Wound (the inter-generational pain passed between women in a line of inheritance) through the ritualization of physical motions in sculptural interaction.  

The artwork presents a speculative emancipation ritual questioning the ideology of healing and its possibility in the context of something so innately present.

Perhaps the only way to end a cycle of trauma is to remove its latest vessel from the world.



“Digital Soul & Data Metamorphosis” is an immersive and experimental new media art that documents the artist’s self-experiences, beliefs, and ideologies and examines the potential for human soul immortalisation and extension within the digital realm in the context of evolving artificial intelligence. The project raises the speculative hypothesis that the human soul, once limited to the physical realm, possesses the potential to not only thrive but also be measured, stored, generativity developed and immortalised in the virtual realm with the development of artificial intelligence and data processing. 

 

‘Odyssey!’ serves as a commentary on the contradiction within Singaporean society,  a visual interpretation of the reality that our people experience . By capturing this current generation’s social landscape through 5 painting-like photographs, I seek to address the complexity of our society’s relationship with privilege, meritocracy and racial disparity within a post-pandemic world. 



to fill a void is to understand yearning is an exploration of the notion of being insatiable. The questioning of the achievability of contentment and whether one’s void can ever be filled. The reckoning of one’s worth. An unending search for gratification. To liberate the mind by analysing the body.



Words under the Sun catches a glimpse into the narratives of diverse individuals as they contemplate their idea of God. Each perception of God is its own lived reality, shared organically without pretense and striving. Finding that same vulnerability in nature, this work visually ruminates on the words shared with the artist as she continues to question, seek, and trust, holding space for viewers to listen and perceive.



I think holding you near the kitchen light wouldn’t be so bad is an exploration of how human intimacy can be visually located in object language. 

Through quiet searches of love within object to object relations, romantic ‘sculptures’ are identified within everyday spaces and close readings of the inanimate are formed. This work posits how objects, when recontextualised and stripped of their technical functions, could potentially inhabit signs of human likeness, and as a result represent a radical, liberated model of love in how they relate to one another.



This project proposes the objectification of humans after death as an alternative to a more sustainable death industry in Singapore while respecting the sacredness of its rituals and processes. 

It embodies human identity and their greed with artefacts made with real human hair, creating intimacy between the deceased and their loved ones. 

The installation aims to provoke the audience into questioning the extreme utilitarian future we are headed towards should we continue the extreme consumption of resources while being nonchalant about future consequences.



Ofyto is a project combining biomonitoring technology and service design to monitor ozone pollution levels in Singapore. It aims to act as an early warning system for monitoring the levels of harmful pollution present in our air. Plants are highly sensitive to environmental pollution compared to human senses and artificial sensors. Through service design, introduce low-cost localized biomonitoring measures for ozone pollution. The goal is to promote better health and improve overall air quality in the environment.



In many Asian cultures, the pressures of ‘saving face’ and the stigma surrounding mental health often prevents many in need from seeking help for their mental health struggles, leading them to suffer alone in silence. 

This is an art installation that people can interact with. It aims to build empathy and spark open conversations about one’s mental well-being, which is a crucial step towards dismantling the barriers of shame and stigma against mental health issues. 

Each sculpture is designed to allow one to ‘enter’ into the mind of someone struggling, which challenges perceptions and highlights the shared human experience of mental health challenges. It encourages one to reflect on their mental well-being and empowers them to seek support in their journey through shared conversations of healing and understanding. 



This project, Moving Past Disgust, is created to help volunteers with higher levels of disgust sensitivity overcome their disgust in order to volunteer for events that deal with “disgusting” things. For example, cleaning dirty houses or sorting between edible and mushy vegetables. The aim is to help nonprofits retain volunteers. This can be done via methods like habituation, like when nurses get used to dealing with bodily fluids, or using empathy to combat disgust.

A speculative graphic language project uncovering the root influences of Y2K aesthetics, explaining how these influences shape the trends of visual language and its impact on society at large. Presented through counterfactual artefacts of a 2000s Singapore Tech Expo, this project focuses on exploring what Singapore’s tech identity & its products could have been like and how it could have influenced visual culture of the 2000s.

Motivated by my desire to greatly inspire and engage children in their learning, my final year project, Reshaping Learning for Dyslexia, hopes to achieve greater inclusivity in learning materials for children with dyslexia — incorporating a more “dyslexia-friendly” typeface across these materials, and in turn, bridge the learning gap for these children, through early intervention and exposure.



“Don’t Throw Away” is an autobiographical narrative that explores the de/romanticisation of family life and memory, through the use of object storytelling. As I sift through my grandparents’ old stuff in hopes of uncovering truths about their past lives, I am confronted with lost histories, estranged relationships, and my own unmet ideals. What does it really mean to remember someone, and what is left after everything has been ‘thrown away’?

Tone Death challenges the conventional boundaries of post-production in graphic design by prompting us to reconsider the intricacies of marking tools, particularly the digital printer. 

Motivated to narrow the divide between humanness and the tangible outputs produced by digital printers, this exploration aims to rediscover the imperfections and human element overshadowed by technology. Seeking to reveal the disconnect we inadvertently retain regarding the tangible outputs we create using tools as ubiquitous as a digital printer.



Planting Heritage is a project that aims to increase the appreciation of plants amongst young Singaporeans. Through incorporating local plant heritage and storytelling, the project focuses on introducing native plants and their cultural relevance to the audience. Capitalising on the rich reserve of plant customs from our diverse communities, the project explores the role plants play in our culture and highlights the important value of plants in order to connect young Singaporeans to nature and the conservation of the environment.

Our eating choices affect our health, yet they’re often overlooked or seen as too complicated to start. To obtain healthy eating patterns, people should choose a diet that consists of a variety of foods in balanced proportions. Meals Matter therefore aims to guide young Singaporeans toward healthier eating through three steps: learning key nutrition information, putting it into practice, and cultivating long-term habits of consuming varied, balanced meals by tracking.

We don’t have a precise idea of where our food comes from. To most people, vegetables come in plastic bags from a sanitized and air-conditioned aisle. There is a disconnect to what we put on our plates and us and home gardening may bridge that gap. Ledge Gardens is a publication about the growth of crops at home, from a window ledge. It aims to encourage readers to start home gardening themselves too, a slow-paced approach to harvesting and nurturing crops from vegetable scraps. The publication is entirely hand-drawn, and is a detailed documentary of various vegetables grown by the author, the lessons learned and the set-ups used. With this example, hopefully, other beginner gardeners might be inspired to grow their own vegetable scraps too.

Lost in Translation is an illustrated book that tells stories with onomatopoeias (sound-imitating words) from different languages. This book showcases how onomatopoeias are interpreted by people who don’t speak the languages that they are written in. It explores these interpretations, using them to tell stories revolving around each onomatopoeia.

Inspired by personal experiences of family and individual disharmony, 和MONY seeks to resonate with young Singaporeans by highlighting the richness of diversity within harmony. Through visual explorations, historical analysis of Confucianist notions of harmony, as well as interviews and surveys, this project aims to uncover contemporary perceptions and definitions of harmony among youth, while acknowledging and celebrating the unique differences that contribute to its essence.

By taking on the lens of an alien on Earth, A Guide for Green Little Beings: How to See Plants seeks to investigate and probe into our eroding relationship and perceptions with Nature caused by the alienation of it by humans. Through the dissections on the hows and whys of viewing nature and its influence on us, this project serves as a commentary on the need to reconstruct our bond with Nature by redefining, relearning and appreciating nature.

The journey beyond” aims to help young adults prepare for future caregiving with a peace of mind. The project offers guided tools to encourage reflections and conversations about end-of-life choices while we are healthy, easing future challenges through early preparation.

Dating is a multi-faceted and tangled topic. It is confusing even in its complexity, at times exceedingly simple and at other times defying logic. For such a perplexing topic, there is a dearth of local literature or narratives embodying the contemporary Singaporean dating scene especially among youth. I seek to address this need in my FYP by portraying Singapore’s dating scene through a collection of dating stories from people’s youth. The stories will be informed by interviews that I have done. I hope to create a narrative that would recognise our struggles about dating in Singapore and cultivate some solidarity in our suffering.

The School of Real Men is a fictional school that aims to teach young men on the multifaceted responsibilities women are expected to bear in the home, of managing household tasks and the emotional load that accompanies them. The school is manifested in a publication in the form of a student handbook. Through satire and tongue-in-cheek humour, this project aims to expose the passivity of Singaporean men to inspire them to be more conscious and appreciative of this labour so they can be more supportive partners and sons.

“Inside my head”, is an autobiographical documentation of my dream journey, and an interactive booth that invites the audience to explore my dream world and learn about dream deciphering. Through an investigative format, audiences will find themselves immersed in my dream world, away from reality.

Motivated by the social experiences of young adults and the post-pandemic society, Social In Situ: A situational guide for the socially apprehensive is a project that explores a situational approach to dealing with social apprehension in interactions. This is a multi-faceted guide that focuses on more than just being more extroverted.

This project hopes that the audience feel more comfortable navigating social interactions through the design of relatable characters, a scenario-based archetype quiz, and an engaging informative social media space.

TRANSCULTURAL ODYSSEY: From Chongqing to Singapore is based on my personal experiences, representing a cross-cultural journey from my hometown, Chongqing, China, to an 8-year study in Singapore. The project aims to explore the cultural differences and difficulties that an international student faces by focusing on the rich interplay of customs, traditions, and daily practices that define life in both Chongqing and Singapore. In the end, the project aims to craft a personal odyssey, reflecting my unique journey and experiences.

Fuelled by the need for social support and self-understanding in the navigation of young adult existentialism, Project Little Light hopes to encourage vulnerability and human connection through a four-part illustrated book series. Following a semi non-linear narrative, these books speak from a personal voice of vulnerability and aim to highlight the process of unpacking and understanding the emotions of the past from childhood and teenage-hood.

Breastfeeding, especially breast pumping, often encounters societal scrutiny, adding stress to mothers. This can affect milk quality and infant health. My study, informed by personal experience and scholarly research, found that maternal stress influences milk cortisol levels and infant temperament. To communicate these findings, I created an art installation that portrays the intricate experiences of pumping mothers, aiming to foster understanding and empathy. By highlighting the impact of maternal stress on breastfeeding and advocating for supportive environments, this project seeks to inspire cultural change, supporting mothers in various roles.

An unexpected friendship develops between a 10-year-old and the owner of a struggling frog farm. ZIO ZIO is a mischievous kid forced to grow up amidst her parents’ separation and passes her time on the streets. When her antics land her into trouble, she finds herself spending her time in a floundering frog farm run by LENA, a tough middle-aged woman with secrets of her own. As their connection deepens, Zio Zio realises that she may never get the kind of love she wants from her mother. But for the first time, she feels seen by Lena for the child that she is supposed to be. Though eventually, the frog farm comes to an inevitable end, and so does ZIo Zio and Lena’s time together.

Since the formation of the 1971 New Culture Policy, the Malaysian government has been promoting national integration through one national culture. The mixed-media installation, titled Menjadi Rimau, seeks to conceptualize Bangsa Malaysia in cultural terms and to offer a critical perspective on the nation’s cultural identity.

Composed from speculative artifacts, textiles and moving images, the installation proposes an alternative socio-political and cultural imagination where the tiger is presented as a supra-ethnic national identity. In this imagined space, the tiger ‘unified’ the people of the nation across their differences and their ‘lost origins’ caused by the history of enforced diasporas.

By re-examining a collective historical and mythological narrative, ‘Menjadi Rimau’ serves as an open dialogue on diaspora identities in Malaysia, prompting a reflection on our cultural belonging to Bangsa Malaysia. Between fiction and fact, the work hopes to dissect cultural pluralism as part of a colonial heritage, and to offer a critical and poetic exploration of post-colonial discourses, mythology and diasporas.

Entangled States of Being is rooted in the inquiry of the nature of reality, unravelling the connections and complexities of human experience and the relentless pursuit of meaning. Drawing inspiration from concepts found in quantum physics and Carl Jung’s theory of archetypes, Entangled States of Being metaphorically unravels through a non-linear narrative, revealing an intricate connection between life, perception and reality. 

At the crux of this project lies the question: do humans possess the agency to shape our reality, or do forces beyond our comprehension predetermine our experiences? As we obtain answers to such existential mysteries, we will reach a fork in the road where we have to choose if these revelations confound us or offer profound tranquillity.